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AI Insights · Timothy · April 2024

Top 5 Basketball Games on Android in Spain, Q1 2024

Discover the performance of the top 5 basketball games on the Android platform in Spain during Q1 2024, including their weekly downloads, revenues, and active user trends.

Top 5 Basketball Games on Android in Spain, Q1 2024

In Q1 2024, the top 5 basketball games on the Android platform in Spain showcased varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into their weekly metrics.

NBA Infinite - PvP Basketball, released by Level Infinite in mid-February, saw a significant spike in weekly downloads initially, peaking at around 47.7K in its launch week. However, downloads tapered off to approximately 1.8K by the end of March. The game's weekly revenue reached its highest at $2.6K in the third week of February, before steadily declining to around $992 by the last week of the quarter. Active users also followed a similar trend, with a high of 62.1K in the second week of its release, decreasing to roughly 28.3K by the end of March.

Basket Battle from Supersonic Studios LTD maintained a consistent download rate, starting at 9.5K in early January and climbing to approximately 10.5K in the last week of March. Despite modest weekly revenues, peaking at $8, the game enjoyed a stable active user base, fluctuating between 70K to 83K throughout the quarter.

Basketball Stars: Multiplayer by Miniclip.com experienced a steady stream of weekly downloads, with a noticeable increase to 5.1K in mid-March. Weekly revenue saw a gradual rise, reaching $556 by the end of March. Active users showed a similar upward trend, growing from 12.8K at the start of January to approximately 13.8K by the end of the quarter.

ELECTRONIC ARTS' NBA LIVE Mobile Basketball had a varied performance with downloads starting at 3.8K and ending at 3.5K. Weekly revenue remained relatively low, peaking at $280 in the first week of January, and active users ranged from 28.2K to a low of 18.3K, before rising again to 25.1K by the end of March.

Jump Dunk 3D by VOODOO saw its weekly downloads fluctuate, with a peak of 2K in late February. Active users followed a similar pattern, reaching a high of 4K in the same period. Revenue for the game was minimal throughout the quarter.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024